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Sourcemod l4d2 bleed out
Sourcemod l4d2 bleed out









sourcemod l4d2 bleed out

Fixed run-back chair on Dead Center 3 being pass-through.Blocked spit damage on Dead Center 1 and Dead Center 4 elevatorsĬommunity-approved balance change, first introduced during the initial stages of the Bleed-Out Tournament.Limited multi-pickup melee spawns to single-pickup.Infected now have a 20 second cooldown on despawning to prevent spamming respawns for health gain.Charger scratch damage is now statically 8 (was 10 normally and 6 against capped survivors).Restored godframes on smoked/jockeyed Survivors against Tank rocks and Hunter damage pounces.

#Sourcemod l4d2 bleed out free

Hopefully no more free melees will come through. Duration of the get-up animation after a Tank punch has been extended by 0.2s.SMG spread increase per shot reduced from.

sourcemod l4d2 bleed out

SMG spread increase when moving reduced from 3x to 1.65 and 1.75 (uzi / silenced)Ĭoupled with the faster reload speed, turns SMGs into the new monsters, finally being able to rival shotguns.Fixed a bug in Hybrid Scoring that would cause excessive loss of Damage Bonus after a ledge hangĪ terrible exploit, caused by CanadaRox's legacy.No more stuck antibait timer when a Tank spawns! Fixed a long-standing Antibaiter countdown panel stuck bug.This caused boss percentages to not be displayed for the second half of the map. Fixed a long-standing boss percentages issue in the Spectator HUD.Oh, gotta love dem memory leaks, especially in the low-ass Sourcemod environment. Fixed a long-standing memory leak in the Spectator HUD.Fixed a bug where punching a player who was jockeyed would not give them a getup.

sourcemod l4d2 bleed out

  • Blocked an exploit which allowed survivors to revive a teammate while falling to prevent taking damageĪdmittedly it looked impressive, but someone's gotta ruin the party.
  • Fast dual pistol shooting exploit is now blocked.
  • Damn, this one was a real ♥♥♥♥♥! Suck on that Dec.











    Sourcemod l4d2 bleed out